Way back in 1961, a talented team of programmers led by Steve “Slug” Russell developed the world’s first video game: Spacewar. A lot has changed since then, but the fundamentals of what makes a good video game are still the same now as they were back in the 1960s.
Space invaders was designed and developed by Toshihiro Nishikado, while he was working for the Japanese company Taito Corporation. Although Space Invaders was a simple game with simple graphics, it was a massive success F95zone . The reason for this was ‘game play’, which is probably the single most important aspect of any computer game. Without it, a game is unlikely to be successful. Even today (2012), the incredible video sophistication available to games developers is no substitute for good old-fashioned game play.
An interesting point to note about Space Invaders is that Nishikado had originally planned to use tanks or airplanes as the attacking force, but the computers of the time were too slow to let the tanks turn and move smoothly, so the familiar aliens were used instead. Nishikado could have used humans instead of aliens, but he felt that this would have been morally wrong.
During the 1980s, arcade games became very popular in establishments such as pubs, bars, hotels, and so on. These games were not, on the whole, free to play and I can remember spending more money playing the games than on beer! Companies such as Atari had been dominant in the games market since the late 1970s, and initially the 1980s were a boom period for companies involved in the industry. During the course of the decade though, the market became flooded, quite often with poor quality games, and by the end of the decade the industry had largely crashed.